Trial Outcomes & Findings for Active Video Games and Appetite Control in Adolescents (NCT NCT01655901)

NCT ID: NCT01655901

Last Updated: 2019-08-19

Results Overview

Energy intake (kJ) was measured using an ad libitum test meal immediately following the 3 experimental conditions, a food menu for the remainder of the day, and a dietary record for the subsequent 3-day period. Energy expenditure was measured by indirect calorimetry during the 3 experimental conditions, and by using an Actical accelerometer for the subsequent 3-day period.

Recruitment status

COMPLETED

Study phase

NA

Target enrollment

30 participants

Primary outcome timeframe

Acute (24 hours) and short-term (3 days)

Results posted on

2019-08-19

Participant Flow

Randomized crossover study (1 group doing all 3 conditions). Wash-out period of 1 week between conditions.

Participant milestones

Participant milestones
Measure
Kinect, Then Xbox360, Then Sitting
Participants played Kinect for 1 hour at 10:20am. After a wash-out period of 1 week, they then played Xbox360 for 1 hour at 10:20am. After a second wash-out period of 1 week they then sat on a chair for 1 hour at 10:20am.
Kinect, Then Sitting, Then Xbox360
Participants played Kinect for 1 hour at 10:20am. After a wash-out period of 1 week, they then sat on a chair for 1 hour at 10:20am. After a second wash-out period of 1 week they then played Xbox360 for 1 hour at 10:20am.
Xbox360, Then Sitting, Then Kinect
Participants played Xbox360 for 1 hour at 10:20am. After a wash-out period of 1 week, they then sat on a chair for 1 hour at 10:20am. After a second wash-out period of 1 week they then played Kinect for 1 hour at 10:20am.
Xbox360, Then Kinect, Then Sitting
Participants played Xbox360 for 1 hour at 10:20am. After a wash-out period of 1 week, they then played Kinect for 1 hour at 10:20am. After a second wash-out period of 1 week they then sat on a chair for 1 hour at 10:20am.
Sitting, Then Kinect, Then Xbox360
Participants sat on a chair for 1 hour at 10:20am. After a wash-out period of 1 week, they then played Kinect for 1 hour at 10:20am. After a second wash-out period of 1 week they then played Xbox360 for 1 hour at 10:20am.
Sitting, Then Xbox360, Then Kinect
Participants sat on a chair for 1 hour at 10:20am. After a wash-out period of 1 week, they then played Xbox360 for 1 hour at 10:20am. After a second wash-out period of 1 week they then played Kinect for 1 hour at 10:20am.
First Intervention (Hour 1)
STARTED
5
5
5
5
5
5
First Intervention (Hour 1)
COMPLETED
5
5
5
5
5
5
First Intervention (Hour 1)
NOT COMPLETED
0
0
0
0
0
0
Washout (1 Week)
STARTED
5
5
5
5
5
5
Washout (1 Week)
COMPLETED
5
5
5
5
5
5
Washout (1 Week)
NOT COMPLETED
0
0
0
0
0
0
Second Intervention (Hour 2)
STARTED
5
5
5
5
5
5
Second Intervention (Hour 2)
COMPLETED
5
5
5
5
5
5
Second Intervention (Hour 2)
NOT COMPLETED
0
0
0
0
0
0
Third Intervention (Hour 3)
STARTED
5
5
5
5
5
5
Third Intervention (Hour 3)
COMPLETED
4
4
4
5
4
5
Third Intervention (Hour 3)
NOT COMPLETED
1
1
1
0
1
0

Reasons for withdrawal

Reasons for withdrawal
Measure
Kinect, Then Xbox360, Then Sitting
Participants played Kinect for 1 hour at 10:20am. After a wash-out period of 1 week, they then played Xbox360 for 1 hour at 10:20am. After a second wash-out period of 1 week they then sat on a chair for 1 hour at 10:20am.
Kinect, Then Sitting, Then Xbox360
Participants played Kinect for 1 hour at 10:20am. After a wash-out period of 1 week, they then sat on a chair for 1 hour at 10:20am. After a second wash-out period of 1 week they then played Xbox360 for 1 hour at 10:20am.
Xbox360, Then Sitting, Then Kinect
Participants played Xbox360 for 1 hour at 10:20am. After a wash-out period of 1 week, they then sat on a chair for 1 hour at 10:20am. After a second wash-out period of 1 week they then played Kinect for 1 hour at 10:20am.
Xbox360, Then Kinect, Then Sitting
Participants played Xbox360 for 1 hour at 10:20am. After a wash-out period of 1 week, they then played Kinect for 1 hour at 10:20am. After a second wash-out period of 1 week they then sat on a chair for 1 hour at 10:20am.
Sitting, Then Kinect, Then Xbox360
Participants sat on a chair for 1 hour at 10:20am. After a wash-out period of 1 week, they then played Kinect for 1 hour at 10:20am. After a second wash-out period of 1 week they then played Xbox360 for 1 hour at 10:20am.
Sitting, Then Xbox360, Then Kinect
Participants sat on a chair for 1 hour at 10:20am. After a wash-out period of 1 week, they then played Xbox360 for 1 hour at 10:20am. After a second wash-out period of 1 week they then played Kinect for 1 hour at 10:20am.
Third Intervention (Hour 3)
Lost to Follow-up
1
1
1
0
1
0

Baseline Characteristics

Race and Ethnicity were not collected from any participant.

Baseline characteristics by cohort

Baseline characteristics by cohort
Measure
Video Game Condition
n=26 Participants
Playing Kinect Playing Xbox 360 Sitting on a chair (control)
Age, Continuous
14.5 years
STANDARD_DEVIATION 1.4 • n=26 Participants
Sex: Female, Male
Female
0 Participants
n=26 Participants
Sex: Female, Male
Male
26 Participants
n=26 Participants
Region of Enrollment
Canada
26 participants
n=26 Participants
BMI (kg/m2)
21.8 kg/m2
STANDARD_DEVIATION 5.0 • n=26 Participants
Waist circumference (cm)
74.1 cm
STANDARD_DEVIATION 12.7 • n=26 Participants
Resting metabolic rate (kJ/day)
7101 kJ/day
STANDARD_DEVIATION 1224 • n=26 Participants
Tanner puberty stages (self-assessed by questionnaire)
3.5 units on a scale
STANDARD_DEVIATION 0.9 • n=26 Participants
Physical Activity Questionnaire score
2.3 units on a scale
STANDARD_DEVIATION 0.5 • n=26 Participants
Cohen's Perceived Stress Scale score
13.0 units on a scale
STANDARD_DEVIATION 5.4 • n=26 Participants
Pittsburgh Sleep Quality Index score
4.8 units on a scale
STANDARD_DEVIATION 2.3 • n=26 Participants

PRIMARY outcome

Timeframe: Acute (24 hours) and short-term (3 days)

Energy intake (kJ) was measured using an ad libitum test meal immediately following the 3 experimental conditions, a food menu for the remainder of the day, and a dietary record for the subsequent 3-day period. Energy expenditure was measured by indirect calorimetry during the 3 experimental conditions, and by using an Actical accelerometer for the subsequent 3-day period.

Outcome measures

Outcome measures
Measure
All Study Participants
n=26 Participants
Active video gaming (Kinect) Passive video gaming (Xbox360) Sitting on a chair (control)
Energy Intake and Energy Expenditure (Over 24 Hours and Over 3 Days)
Energy intake Kinect 24 hours
17981 kJ
Standard Error 10104
Energy Intake and Energy Expenditure (Over 24 Hours and Over 3 Days)
Energy intake Xbox360 24 hours
17014 kJ
Standard Error 10023
Energy Intake and Energy Expenditure (Over 24 Hours and Over 3 Days)
Energy intake control 24 hours
17566 kJ
Standard Error 9984
Energy Intake and Energy Expenditure (Over 24 Hours and Over 3 Days)
Energy expenditure Kinect 24 hours
10413 kJ
Standard Error 567
Energy Intake and Energy Expenditure (Over 24 Hours and Over 3 Days)
Energy expenditure Xbox360 24 hours
9581 kJ
Standard Error 562
Energy Intake and Energy Expenditure (Over 24 Hours and Over 3 Days)
Energy expenditure control 24 hours
9598 kJ
Standard Error 558
Energy Intake and Energy Expenditure (Over 24 Hours and Over 3 Days)
Energy intake Kinect 3 days
31412 kJ
Standard Error 4123
Energy Intake and Energy Expenditure (Over 24 Hours and Over 3 Days)
Energy intake Xbox360 3 days
35412 kJ
Standard Error 3967
Energy Intake and Energy Expenditure (Over 24 Hours and Over 3 Days)
Energy intake control 3 days
3346 kJ
Standard Error 4043
Energy Intake and Energy Expenditure (Over 24 Hours and Over 3 Days)
Energy expenditure Kinect 3 days
30997 kJ
Standard Error 1456
Energy Intake and Energy Expenditure (Over 24 Hours and Over 3 Days)
Energy expenditure Xbox360 3 days
30498 kJ
Standard Error 1489
Energy Intake and Energy Expenditure (Over 24 Hours and Over 3 Days)
Energy expenditure control 3 days
30141 kJ
Standard Error 1534

SECONDARY outcome

Timeframe: 1 day

Visual analogue scale to assess appetite feelings. The scale is 100 mm in length and ranges from 0 mm (not hungry at all) to 100 mm (extremely hungry).

Outcome measures

Outcome measures
Measure
All Study Participants
n=26 Participants
Active video gaming (Kinect) Passive video gaming (Xbox360) Sitting on a chair (control)
Appetite Sensation
Kinect
51 mm
Standard Deviation 53
Appetite Sensation
Xbox360
56 mm
Standard Deviation 54
Appetite Sensation
Control
58 mm
Standard Deviation 49

SECONDARY outcome

Timeframe: 1 day

Mental effort assessed on a visual analogue scale (100 mm in length). It ranges from 0 mm (no mental effort at all) to 100 mm (extremely mentally challenging).

Outcome measures

Outcome measures
Measure
All Study Participants
n=26 Participants
Active video gaming (Kinect) Passive video gaming (Xbox360) Sitting on a chair (control)
Stress Marker
Kinect
52 mm
Standard Deviation 45
Stress Marker
Xbox360
54 mm
Standard Deviation 56
Stress Marker
Control
43 mm
Standard Deviation 42

SECONDARY outcome

Timeframe: 1 hour

Population: Not analyzed due to lack of funds (major budget cut)

Profiles of glucose, insulin, cortisol, leptin, and ghrelin assessed at every 10 minutes during each 1-hour experimental condition.

Outcome measures

Outcome data not reported

Adverse Events

Kinect

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Xbox360

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Sitting

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Serious adverse events

Adverse event data not reported

Other adverse events

Adverse event data not reported

Additional Information

Dr. Jean-Philippe Chaput

CHEO Research Institute

Phone: 613-737-7600

Results disclosure agreements

  • Principal investigator is a sponsor employee
  • Publication restrictions are in place