Trial Outcomes & Findings for Active Video Games and Appetite Control in Adolescents (NCT NCT01655901)
NCT ID: NCT01655901
Last Updated: 2019-08-19
Results Overview
Energy intake (kJ) was measured using an ad libitum test meal immediately following the 3 experimental conditions, a food menu for the remainder of the day, and a dietary record for the subsequent 3-day period. Energy expenditure was measured by indirect calorimetry during the 3 experimental conditions, and by using an Actical accelerometer for the subsequent 3-day period.
COMPLETED
NA
30 participants
Acute (24 hours) and short-term (3 days)
2019-08-19
Participant Flow
Randomized crossover study (1 group doing all 3 conditions). Wash-out period of 1 week between conditions.
Participant milestones
| Measure |
Kinect, Then Xbox360, Then Sitting
Participants played Kinect for 1 hour at 10:20am. After a wash-out period of 1 week, they then played Xbox360 for 1 hour at 10:20am. After a second wash-out period of 1 week they then sat on a chair for 1 hour at 10:20am.
|
Kinect, Then Sitting, Then Xbox360
Participants played Kinect for 1 hour at 10:20am. After a wash-out period of 1 week, they then sat on a chair for 1 hour at 10:20am. After a second wash-out period of 1 week they then played Xbox360 for 1 hour at 10:20am.
|
Xbox360, Then Sitting, Then Kinect
Participants played Xbox360 for 1 hour at 10:20am. After a wash-out period of 1 week, they then sat on a chair for 1 hour at 10:20am. After a second wash-out period of 1 week they then played Kinect for 1 hour at 10:20am.
|
Xbox360, Then Kinect, Then Sitting
Participants played Xbox360 for 1 hour at 10:20am. After a wash-out period of 1 week, they then played Kinect for 1 hour at 10:20am. After a second wash-out period of 1 week they then sat on a chair for 1 hour at 10:20am.
|
Sitting, Then Kinect, Then Xbox360
Participants sat on a chair for 1 hour at 10:20am. After a wash-out period of 1 week, they then played Kinect for 1 hour at 10:20am. After a second wash-out period of 1 week they then played Xbox360 for 1 hour at 10:20am.
|
Sitting, Then Xbox360, Then Kinect
Participants sat on a chair for 1 hour at 10:20am. After a wash-out period of 1 week, they then played Xbox360 for 1 hour at 10:20am. After a second wash-out period of 1 week they then played Kinect for 1 hour at 10:20am.
|
|---|---|---|---|---|---|---|
|
First Intervention (Hour 1)
STARTED
|
5
|
5
|
5
|
5
|
5
|
5
|
|
First Intervention (Hour 1)
COMPLETED
|
5
|
5
|
5
|
5
|
5
|
5
|
|
First Intervention (Hour 1)
NOT COMPLETED
|
0
|
0
|
0
|
0
|
0
|
0
|
|
Washout (1 Week)
STARTED
|
5
|
5
|
5
|
5
|
5
|
5
|
|
Washout (1 Week)
COMPLETED
|
5
|
5
|
5
|
5
|
5
|
5
|
|
Washout (1 Week)
NOT COMPLETED
|
0
|
0
|
0
|
0
|
0
|
0
|
|
Second Intervention (Hour 2)
STARTED
|
5
|
5
|
5
|
5
|
5
|
5
|
|
Second Intervention (Hour 2)
COMPLETED
|
5
|
5
|
5
|
5
|
5
|
5
|
|
Second Intervention (Hour 2)
NOT COMPLETED
|
0
|
0
|
0
|
0
|
0
|
0
|
|
Third Intervention (Hour 3)
STARTED
|
5
|
5
|
5
|
5
|
5
|
5
|
|
Third Intervention (Hour 3)
COMPLETED
|
4
|
4
|
4
|
5
|
4
|
5
|
|
Third Intervention (Hour 3)
NOT COMPLETED
|
1
|
1
|
1
|
0
|
1
|
0
|
Reasons for withdrawal
| Measure |
Kinect, Then Xbox360, Then Sitting
Participants played Kinect for 1 hour at 10:20am. After a wash-out period of 1 week, they then played Xbox360 for 1 hour at 10:20am. After a second wash-out period of 1 week they then sat on a chair for 1 hour at 10:20am.
|
Kinect, Then Sitting, Then Xbox360
Participants played Kinect for 1 hour at 10:20am. After a wash-out period of 1 week, they then sat on a chair for 1 hour at 10:20am. After a second wash-out period of 1 week they then played Xbox360 for 1 hour at 10:20am.
|
Xbox360, Then Sitting, Then Kinect
Participants played Xbox360 for 1 hour at 10:20am. After a wash-out period of 1 week, they then sat on a chair for 1 hour at 10:20am. After a second wash-out period of 1 week they then played Kinect for 1 hour at 10:20am.
|
Xbox360, Then Kinect, Then Sitting
Participants played Xbox360 for 1 hour at 10:20am. After a wash-out period of 1 week, they then played Kinect for 1 hour at 10:20am. After a second wash-out period of 1 week they then sat on a chair for 1 hour at 10:20am.
|
Sitting, Then Kinect, Then Xbox360
Participants sat on a chair for 1 hour at 10:20am. After a wash-out period of 1 week, they then played Kinect for 1 hour at 10:20am. After a second wash-out period of 1 week they then played Xbox360 for 1 hour at 10:20am.
|
Sitting, Then Xbox360, Then Kinect
Participants sat on a chair for 1 hour at 10:20am. After a wash-out period of 1 week, they then played Xbox360 for 1 hour at 10:20am. After a second wash-out period of 1 week they then played Kinect for 1 hour at 10:20am.
|
|---|---|---|---|---|---|---|
|
Third Intervention (Hour 3)
Lost to Follow-up
|
1
|
1
|
1
|
0
|
1
|
0
|
Baseline Characteristics
Race and Ethnicity were not collected from any participant.
Baseline characteristics by cohort
| Measure |
Video Game Condition
n=26 Participants
Playing Kinect
Playing Xbox 360
Sitting on a chair (control)
|
|---|---|
|
Age, Continuous
|
14.5 years
STANDARD_DEVIATION 1.4 • n=26 Participants
|
|
Sex: Female, Male
Female
|
0 Participants
n=26 Participants
|
|
Sex: Female, Male
Male
|
26 Participants
n=26 Participants
|
|
Region of Enrollment
Canada
|
26 participants
n=26 Participants
|
|
BMI (kg/m2)
|
21.8 kg/m2
STANDARD_DEVIATION 5.0 • n=26 Participants
|
|
Waist circumference (cm)
|
74.1 cm
STANDARD_DEVIATION 12.7 • n=26 Participants
|
|
Resting metabolic rate (kJ/day)
|
7101 kJ/day
STANDARD_DEVIATION 1224 • n=26 Participants
|
|
Tanner puberty stages (self-assessed by questionnaire)
|
3.5 units on a scale
STANDARD_DEVIATION 0.9 • n=26 Participants
|
|
Physical Activity Questionnaire score
|
2.3 units on a scale
STANDARD_DEVIATION 0.5 • n=26 Participants
|
|
Cohen's Perceived Stress Scale score
|
13.0 units on a scale
STANDARD_DEVIATION 5.4 • n=26 Participants
|
|
Pittsburgh Sleep Quality Index score
|
4.8 units on a scale
STANDARD_DEVIATION 2.3 • n=26 Participants
|
PRIMARY outcome
Timeframe: Acute (24 hours) and short-term (3 days)Energy intake (kJ) was measured using an ad libitum test meal immediately following the 3 experimental conditions, a food menu for the remainder of the day, and a dietary record for the subsequent 3-day period. Energy expenditure was measured by indirect calorimetry during the 3 experimental conditions, and by using an Actical accelerometer for the subsequent 3-day period.
Outcome measures
| Measure |
All Study Participants
n=26 Participants
Active video gaming (Kinect) Passive video gaming (Xbox360) Sitting on a chair (control)
|
|---|---|
|
Energy Intake and Energy Expenditure (Over 24 Hours and Over 3 Days)
Energy intake Kinect 24 hours
|
17981 kJ
Standard Error 10104
|
|
Energy Intake and Energy Expenditure (Over 24 Hours and Over 3 Days)
Energy intake Xbox360 24 hours
|
17014 kJ
Standard Error 10023
|
|
Energy Intake and Energy Expenditure (Over 24 Hours and Over 3 Days)
Energy intake control 24 hours
|
17566 kJ
Standard Error 9984
|
|
Energy Intake and Energy Expenditure (Over 24 Hours and Over 3 Days)
Energy expenditure Kinect 24 hours
|
10413 kJ
Standard Error 567
|
|
Energy Intake and Energy Expenditure (Over 24 Hours and Over 3 Days)
Energy expenditure Xbox360 24 hours
|
9581 kJ
Standard Error 562
|
|
Energy Intake and Energy Expenditure (Over 24 Hours and Over 3 Days)
Energy expenditure control 24 hours
|
9598 kJ
Standard Error 558
|
|
Energy Intake and Energy Expenditure (Over 24 Hours and Over 3 Days)
Energy intake Kinect 3 days
|
31412 kJ
Standard Error 4123
|
|
Energy Intake and Energy Expenditure (Over 24 Hours and Over 3 Days)
Energy intake Xbox360 3 days
|
35412 kJ
Standard Error 3967
|
|
Energy Intake and Energy Expenditure (Over 24 Hours and Over 3 Days)
Energy intake control 3 days
|
3346 kJ
Standard Error 4043
|
|
Energy Intake and Energy Expenditure (Over 24 Hours and Over 3 Days)
Energy expenditure Kinect 3 days
|
30997 kJ
Standard Error 1456
|
|
Energy Intake and Energy Expenditure (Over 24 Hours and Over 3 Days)
Energy expenditure Xbox360 3 days
|
30498 kJ
Standard Error 1489
|
|
Energy Intake and Energy Expenditure (Over 24 Hours and Over 3 Days)
Energy expenditure control 3 days
|
30141 kJ
Standard Error 1534
|
SECONDARY outcome
Timeframe: 1 dayVisual analogue scale to assess appetite feelings. The scale is 100 mm in length and ranges from 0 mm (not hungry at all) to 100 mm (extremely hungry).
Outcome measures
| Measure |
All Study Participants
n=26 Participants
Active video gaming (Kinect) Passive video gaming (Xbox360) Sitting on a chair (control)
|
|---|---|
|
Appetite Sensation
Kinect
|
51 mm
Standard Deviation 53
|
|
Appetite Sensation
Xbox360
|
56 mm
Standard Deviation 54
|
|
Appetite Sensation
Control
|
58 mm
Standard Deviation 49
|
SECONDARY outcome
Timeframe: 1 dayMental effort assessed on a visual analogue scale (100 mm in length). It ranges from 0 mm (no mental effort at all) to 100 mm (extremely mentally challenging).
Outcome measures
| Measure |
All Study Participants
n=26 Participants
Active video gaming (Kinect) Passive video gaming (Xbox360) Sitting on a chair (control)
|
|---|---|
|
Stress Marker
Kinect
|
52 mm
Standard Deviation 45
|
|
Stress Marker
Xbox360
|
54 mm
Standard Deviation 56
|
|
Stress Marker
Control
|
43 mm
Standard Deviation 42
|
SECONDARY outcome
Timeframe: 1 hourPopulation: Not analyzed due to lack of funds (major budget cut)
Profiles of glucose, insulin, cortisol, leptin, and ghrelin assessed at every 10 minutes during each 1-hour experimental condition.
Outcome measures
Outcome data not reported
Adverse Events
Kinect
Xbox360
Sitting
Serious adverse events
Adverse event data not reported
Other adverse events
Adverse event data not reported
Additional Information
Results disclosure agreements
- Principal investigator is a sponsor employee
- Publication restrictions are in place