Trial Outcomes & Findings for Treatment to Enhance Cognition in Bipolar Disorder (NCT NCT01470781)
NCT ID: NCT01470781
Last Updated: 2021-09-28
Results Overview
The Measurement and Treatment Research to Improve Cognition in Schizophrenia (MATRICS) battery includes 10 tasks that are designed to measure seven key cognitive domains: processing speed, attention, working memory, verbal learning, visual learning, problem solving and social cognition. These scores are also combined to yield a cognitive Composite. All subtest, domain, and composite scores are reported in standardized T scores with a mean of 50 and a standard deviation of 10; higher scores reflect better performance. For example, a score of 60 on any subtest, domain, or the Composite would represent a score 1 standard deviation above than the mean. All standardized scores are computed by the MCCB scoring software included in the testing battery, and are normed by age and sex. Total administration time is 60-90 minutes.
COMPLETED
NA
72 participants
within 1 week prior to initiating intervention; midpoint - on average 8 weeks after initiation; post-treatment - on average 24 weeks after initiation; after 6 months no active intervention
2021-09-28
Participant Flow
Participant milestones
| Measure |
Cognitive Remediation
This arm will receive computer-based cognitive remediation treatment 3 times per week for 24 weeks, for a total of 70 hours of treatment
BrainWorks: 13 programs targeting cognition in 4 separate domains: Auditory processing, visual processing, social cognition, and executive functioning. Games are imbedded in a format that is engaging and interactive. Animated characters serve as "directors" for each program, explaining the tasks in both verbal and written formats and providing feedback on each trial and overall after each activity. Users move systematically through the programs and can track their progress as the go. Each session includes activities from several different games to maintain interest and train a variety of skills; however, games are presented in the order of domains listed above (i.e. auditory, then visual, then social, and finally executive) to avoid stimulus interference during the training.
|
Computer Control
Group will receive 70 hours of computer time playing pre-selected computer games administered in a similar format as the Cognitive Remediation condition
Computer Control: Sessions will involve generic computer games administered via the game interface "Sporcle." Sporcle is a game site that offers a collection of quiz-type activities available on line. An administrator can track the activity of subjects including when they logged in, which games they played and for how long, and what their accuracy was on each game. We will use a pre-developed game schedule that includes a mix of each type of game in each session, and ensures that subjects are playing the same games in the same order. This format was developed to mirror the treatment condition, as subjects are given a variety of specific games to play at each session.
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|---|---|---|
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Overall Study
STARTED
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39
|
33
|
|
Overall Study
Midpoint Assessment
|
30
|
30
|
|
Overall Study
Post-Treatment Assessment
|
22
|
23
|
|
Overall Study
COMPLETED
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21
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21
|
|
Overall Study
NOT COMPLETED
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18
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12
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Reasons for withdrawal
Withdrawal data not reported
Baseline Characteristics
Treatment to Enhance Cognition in Bipolar Disorder
Baseline characteristics by cohort
| Measure |
Cognitive Remediation
n=39 Participants
This arm will receive computer-based cognitive remediation treatment 3 times per week for 24 weeks, for a total of 70 hours of treatment
BrainWorks: 13 programs targeting cognition in 4 separate domains: Auditory processing, visual processing, social cognition, and executive functioning. Games are imbedded in a format that is engaging and interactive. Animated characters serve as "directors" for each program, explaining the tasks in both verbal and written formats and providing feedback on each trial and overall after each activity. Users move systematically through the programs and can track their progress as the go. Each session includes activities from several different games to maintain interest and train a variety of skills; however, games are presented in the order of domains listed above (i.e. auditory, then visual, then social, and finally executive) to avoid stimulus interference during the training.
|
Computer Control
n=33 Participants
Group will receive 70 hours of computer time playing pre-selected computer games administered in a similar format as the Cognitive Remediation condition
Computer Control: Sessions will involve generic computer games administered via the game interface "Sporcle." Sporcle is a game site that offers a collection of quiz-type activities available on line. An administrator can track the activity of subjects including when they logged in, which games they played and for how long, and what their accuracy was on each game. We will use a pre-developed game schedule that includes a mix of each type of game in each session, and ensures that subjects are playing the same games in the same order. This format was developed to mirror the treatment condition, as subjects are given a variety of specific games to play at each session.
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Total
n=72 Participants
Total of all reporting groups
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|---|---|---|---|
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Age, Continuous
|
29.3 years
STANDARD_DEVIATION 7.5 • n=5 Participants
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29.8 years
STANDARD_DEVIATION 9.2 • n=7 Participants
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29.6 years
STANDARD_DEVIATION 8.4 • n=5 Participants
|
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Sex: Female, Male
Female
|
20 Participants
n=5 Participants
|
20 Participants
n=7 Participants
|
40 Participants
n=5 Participants
|
|
Sex: Female, Male
Male
|
19 Participants
n=5 Participants
|
13 Participants
n=7 Participants
|
32 Participants
n=5 Participants
|
|
Ethnicity (NIH/OMB)
Hispanic or Latino
|
3 Participants
n=5 Participants
|
3 Participants
n=7 Participants
|
6 Participants
n=5 Participants
|
|
Ethnicity (NIH/OMB)
Not Hispanic or Latino
|
36 Participants
n=5 Participants
|
30 Participants
n=7 Participants
|
66 Participants
n=5 Participants
|
|
Ethnicity (NIH/OMB)
Unknown or Not Reported
|
0 Participants
n=5 Participants
|
0 Participants
n=7 Participants
|
0 Participants
n=5 Participants
|
|
Race (NIH/OMB)
American Indian or Alaska Native
|
0 Participants
n=5 Participants
|
0 Participants
n=7 Participants
|
0 Participants
n=5 Participants
|
|
Race (NIH/OMB)
Asian
|
3 Participants
n=5 Participants
|
2 Participants
n=7 Participants
|
5 Participants
n=5 Participants
|
|
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
|
0 Participants
n=5 Participants
|
0 Participants
n=7 Participants
|
0 Participants
n=5 Participants
|
|
Race (NIH/OMB)
Black or African American
|
5 Participants
n=5 Participants
|
3 Participants
n=7 Participants
|
8 Participants
n=5 Participants
|
|
Race (NIH/OMB)
White
|
29 Participants
n=5 Participants
|
26 Participants
n=7 Participants
|
55 Participants
n=5 Participants
|
|
Race (NIH/OMB)
More than one race
|
2 Participants
n=5 Participants
|
2 Participants
n=7 Participants
|
4 Participants
n=5 Participants
|
|
Race (NIH/OMB)
Unknown or Not Reported
|
0 Participants
n=5 Participants
|
0 Participants
n=7 Participants
|
0 Participants
n=5 Participants
|
|
Region of Enrollment
United States
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39 participants
n=5 Participants
|
33 participants
n=7 Participants
|
72 participants
n=5 Participants
|
PRIMARY outcome
Timeframe: within 1 week prior to initiating intervention; midpoint - on average 8 weeks after initiation; post-treatment - on average 24 weeks after initiation; after 6 months no active interventionPopulation: 84 participants signed consent and met eligibility criteria; however, 12 discontinued prior to completion of the baseline assessment and therefore were not randomized and no data were available; therefore only randomized participants who completed at least one assessment were able to be included in the analyses.
The Measurement and Treatment Research to Improve Cognition in Schizophrenia (MATRICS) battery includes 10 tasks that are designed to measure seven key cognitive domains: processing speed, attention, working memory, verbal learning, visual learning, problem solving and social cognition. These scores are also combined to yield a cognitive Composite. All subtest, domain, and composite scores are reported in standardized T scores with a mean of 50 and a standard deviation of 10; higher scores reflect better performance. For example, a score of 60 on any subtest, domain, or the Composite would represent a score 1 standard deviation above than the mean. All standardized scores are computed by the MCCB scoring software included in the testing battery, and are normed by age and sex. Total administration time is 60-90 minutes.
Outcome measures
| Measure |
Cognitive Remediation
n=39 Participants
This arm will receive computer-based cognitive remediation treatment 3 times per week for 24 weeks, for a total of 70 hours of treatment
BrainWorks: 13 programs targeting cognition in 4 separate domains: Auditory processing, visual processing, social cognition, and executive functioning. Games are imbedded in a format that is engaging and interactive. Animated characters serve as "directors" for each program, explaining the tasks in both verbal and written formats and providing feedback on each trial and overall after each activity. Users move systematically through the programs and can track their progress as the go. Each session includes activities from several different games to maintain interest and train a variety of skills; however, games are presented in the order of domains listed above (i.e. auditory, then visual, then social, and finally executive) to avoid stimulus interference during the training.
|
Computer Control
n=33 Participants
Group will receive 70 hours of computer time playing pre-selected computer games administered in a similar format as the Cognitive Remediation condition
Computer Control: Sessions will involve generic computer games administered via the game interface "Sporcle." Sporcle is a game site that offers a collection of quiz-type activities available on line. An administrator can track the activity of subjects including when they logged in, which games they played and for how long, and what their accuracy was on each game. We will use a pre-developed game schedule that includes a mix of each type of game in each session, and ensures that subjects are playing the same games in the same order. This format was developed to mirror the treatment condition, as subjects are given a variety of specific games to play at each session.
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|---|---|---|
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MATRICS Consensus Cognitive Battery (MCCB)
Baseline
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45.2 T-scores
Standard Deviation 10.4
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45.5 T-scores
Standard Deviation 9.1
|
|
MATRICS Consensus Cognitive Battery (MCCB)
Midpoint
|
47.7 T-scores
Standard Deviation 10.0
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49.3 T-scores
Standard Deviation 8.7
|
|
MATRICS Consensus Cognitive Battery (MCCB)
Post-Treatment
|
50.3 T-scores
Standard Deviation 11.1
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48.6 T-scores
Standard Deviation 8.8
|
|
MATRICS Consensus Cognitive Battery (MCCB)
Follow Up
|
50.3 T-scores
Standard Deviation 11.0
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46.3 T-scores
Standard Deviation 9.4
|
SECONDARY outcome
Timeframe: within 1 week prior to initiating intervention; midpoint - on average after 8 weeks of initiation; post-treatment - on average 24 weeks after initiation; after 6 months of no active study interventionPopulation: All randomized participants with at least one assessment
The YMRS is an interview style measure asking about hallmark symptoms of mania. Total score ranges from 0 to 60 where higher scores indicate more severe symptoms of mania. Total score ≤12 indicates remission (13-19=minimal symptoms; 20-25=mild mania, 26-37=moderate mania, 38-60=severe mania). Administration time = approximately 10 minutes
Outcome measures
| Measure |
Cognitive Remediation
n=39 Participants
This arm will receive computer-based cognitive remediation treatment 3 times per week for 24 weeks, for a total of 70 hours of treatment
BrainWorks: 13 programs targeting cognition in 4 separate domains: Auditory processing, visual processing, social cognition, and executive functioning. Games are imbedded in a format that is engaging and interactive. Animated characters serve as "directors" for each program, explaining the tasks in both verbal and written formats and providing feedback on each trial and overall after each activity. Users move systematically through the programs and can track their progress as the go. Each session includes activities from several different games to maintain interest and train a variety of skills; however, games are presented in the order of domains listed above (i.e. auditory, then visual, then social, and finally executive) to avoid stimulus interference during the training.
|
Computer Control
n=33 Participants
Group will receive 70 hours of computer time playing pre-selected computer games administered in a similar format as the Cognitive Remediation condition
Computer Control: Sessions will involve generic computer games administered via the game interface "Sporcle." Sporcle is a game site that offers a collection of quiz-type activities available on line. An administrator can track the activity of subjects including when they logged in, which games they played and for how long, and what their accuracy was on each game. We will use a pre-developed game schedule that includes a mix of each type of game in each session, and ensures that subjects are playing the same games in the same order. This format was developed to mirror the treatment condition, as subjects are given a variety of specific games to play at each session.
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|---|---|---|
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Young Mania Rating Scale (YMRS)
Baseline
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5.6 units on a scale
Standard Deviation 4.9
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4.6 units on a scale
Standard Deviation 4.4
|
|
Young Mania Rating Scale (YMRS)
Midpoint
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3.2 units on a scale
Standard Deviation 3.4
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4.5 units on a scale
Standard Deviation 4.6
|
|
Young Mania Rating Scale (YMRS)
Post-Treatment
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8.1 units on a scale
Standard Deviation 8.6
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4.1 units on a scale
Standard Deviation 3.9
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Young Mania Rating Scale (YMRS)
Follow UP
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5.8 units on a scale
Standard Deviation 7.2
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3.1 units on a scale
Standard Deviation 5.4
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SECONDARY outcome
Timeframe: within 1 week prior to initiating intervention; midpoint - on average after 8 weeks of initiation; post-treatment - on average 24 weeks after initiation; after 6 months of no active study interventionPopulation: All randomized participants with at least one assessment
The MADRS is an interview-style rating scale to assess severity of symptoms of depression. The MADRS consists of 10 items scored 0-6. Total MADRS scores range from 0-60, with higher score indicates more severe depression. Typical clinical cutoff points are: 0 to 6 - normal/symptom absent; 7 to 19 - mild depression; 20 to 34 - moderate depression; 34 - severe depression. Administration time = 10 minutes
Outcome measures
| Measure |
Cognitive Remediation
n=39 Participants
This arm will receive computer-based cognitive remediation treatment 3 times per week for 24 weeks, for a total of 70 hours of treatment
BrainWorks: 13 programs targeting cognition in 4 separate domains: Auditory processing, visual processing, social cognition, and executive functioning. Games are imbedded in a format that is engaging and interactive. Animated characters serve as "directors" for each program, explaining the tasks in both verbal and written formats and providing feedback on each trial and overall after each activity. Users move systematically through the programs and can track their progress as the go. Each session includes activities from several different games to maintain interest and train a variety of skills; however, games are presented in the order of domains listed above (i.e. auditory, then visual, then social, and finally executive) to avoid stimulus interference during the training.
|
Computer Control
n=33 Participants
Group will receive 70 hours of computer time playing pre-selected computer games administered in a similar format as the Cognitive Remediation condition
Computer Control: Sessions will involve generic computer games administered via the game interface "Sporcle." Sporcle is a game site that offers a collection of quiz-type activities available on line. An administrator can track the activity of subjects including when they logged in, which games they played and for how long, and what their accuracy was on each game. We will use a pre-developed game schedule that includes a mix of each type of game in each session, and ensures that subjects are playing the same games in the same order. This format was developed to mirror the treatment condition, as subjects are given a variety of specific games to play at each session.
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|---|---|---|
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Montgomery-Asberg Depression Rating Scale (MADRS)
Baseline
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11.8 units on a scale
Standard Deviation 7.5
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12.1 units on a scale
Standard Deviation 7.1
|
|
Montgomery-Asberg Depression Rating Scale (MADRS)
Midpoint
|
9.5 units on a scale
Standard Deviation 7.1
|
10.3 units on a scale
Standard Deviation 7.7
|
|
Montgomery-Asberg Depression Rating Scale (MADRS)
Post-Treatment
|
12.1 units on a scale
Standard Deviation 7.0
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8.3 units on a scale
Standard Deviation 8.6
|
|
Montgomery-Asberg Depression Rating Scale (MADRS)
Follow Up
|
11.9 units on a scale
Standard Deviation 9.8
|
12.3 units on a scale
Standard Deviation 10.5
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SECONDARY outcome
Timeframe: within 1 week prior to initiating intervention; midpoint - on average after 8 weeks of initiation; post-treatment - on average 24 weeks after initiation; after 6 months of no active study interventionPopulation: All randomized participants with at least one completed assessment
The PANSS is an interview-administered measure assessing positive and negative symptoms of psychosis, and general psychiatric symptoms. The PANSS consists of 30 total items scored 1-7 (least to most severe). Both Positive and Negative sub scales consist of 7 items each for a total possible score of 49 for each sub scale; the General sub scale consists of 16 items for a total possible score of 112. As the lowest possible score is 1, the lower bound of PANSS total score is 30. Higher scores reflect greater symptom severity. Based on the authors' original publication Kay and colleagues reported mean score in a sample of people with schizophrenia as follows: Positive scale = 18.20 Negative scale = 21.01 General psychopathology = 37.74 Administration = approximately 40 minutes
Outcome measures
| Measure |
Cognitive Remediation
n=39 Participants
This arm will receive computer-based cognitive remediation treatment 3 times per week for 24 weeks, for a total of 70 hours of treatment
BrainWorks: 13 programs targeting cognition in 4 separate domains: Auditory processing, visual processing, social cognition, and executive functioning. Games are imbedded in a format that is engaging and interactive. Animated characters serve as "directors" for each program, explaining the tasks in both verbal and written formats and providing feedback on each trial and overall after each activity. Users move systematically through the programs and can track their progress as the go. Each session includes activities from several different games to maintain interest and train a variety of skills; however, games are presented in the order of domains listed above (i.e. auditory, then visual, then social, and finally executive) to avoid stimulus interference during the training.
|
Computer Control
n=33 Participants
Group will receive 70 hours of computer time playing pre-selected computer games administered in a similar format as the Cognitive Remediation condition
Computer Control: Sessions will involve generic computer games administered via the game interface "Sporcle." Sporcle is a game site that offers a collection of quiz-type activities available on line. An administrator can track the activity of subjects including when they logged in, which games they played and for how long, and what their accuracy was on each game. We will use a pre-developed game schedule that includes a mix of each type of game in each session, and ensures that subjects are playing the same games in the same order. This format was developed to mirror the treatment condition, as subjects are given a variety of specific games to play at each session.
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|---|---|---|
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Positive and Negative Syndrome Scale (PANSS)
Baseline
|
47.5 units on a scale
Standard Deviation 8.5
|
45.6 units on a scale
Standard Deviation 10.3
|
|
Positive and Negative Syndrome Scale (PANSS)
Midpoint
|
44.3 units on a scale
Standard Deviation 11.0
|
44.0 units on a scale
Standard Deviation 10.6
|
|
Positive and Negative Syndrome Scale (PANSS)
Post-Treatment
|
50.4 units on a scale
Standard Deviation 14.3
|
42.9 units on a scale
Standard Deviation 11.2
|
|
Positive and Negative Syndrome Scale (PANSS)
Follow Up
|
47.5 units on a scale
Standard Deviation 16.7
|
45.6 units on a scale
Standard Deviation 13.2
|
SECONDARY outcome
Timeframe: within 1 week prior to initiating intervention; midpoint - on average after 8 weeks of initiation; post-treatment - on average 24 weeks after initiation; after 6 months of no active study interventionPopulation: All randomized participants with at least one completed assessment
The MCAS is an interview-based assessment that measures functioning in psychiatric patients in multiple domains including social interest and effectiveness, independence in daily living, and instrumental role functioning. The present study uses an abbreviated version of the form consisting of 11 total items scored 1-5, with higher scores reflecting better community functioning. The abbreviated version (Lewandowski et al., 2013) was selected because it assesses community functioning independent of cognition or clinical symptoms, which would represent a confound in the present study. Total possible scores range from 11-55, with higher scores reflecting better community functioning.
Outcome measures
| Measure |
Cognitive Remediation
n=39 Participants
This arm will receive computer-based cognitive remediation treatment 3 times per week for 24 weeks, for a total of 70 hours of treatment
BrainWorks: 13 programs targeting cognition in 4 separate domains: Auditory processing, visual processing, social cognition, and executive functioning. Games are imbedded in a format that is engaging and interactive. Animated characters serve as "directors" for each program, explaining the tasks in both verbal and written formats and providing feedback on each trial and overall after each activity. Users move systematically through the programs and can track their progress as the go. Each session includes activities from several different games to maintain interest and train a variety of skills; however, games are presented in the order of domains listed above (i.e. auditory, then visual, then social, and finally executive) to avoid stimulus interference during the training.
|
Computer Control
n=33 Participants
Group will receive 70 hours of computer time playing pre-selected computer games administered in a similar format as the Cognitive Remediation condition
Computer Control: Sessions will involve generic computer games administered via the game interface "Sporcle." Sporcle is a game site that offers a collection of quiz-type activities available on line. An administrator can track the activity of subjects including when they logged in, which games they played and for how long, and what their accuracy was on each game. We will use a pre-developed game schedule that includes a mix of each type of game in each session, and ensures that subjects are playing the same games in the same order. This format was developed to mirror the treatment condition, as subjects are given a variety of specific games to play at each session.
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|---|---|---|
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Multnomah Community Ability Scale (MCAS)
Baseline
|
47.7 T-scores
Standard Deviation 4.3
|
48.3 T-scores
Standard Deviation 3.8
|
|
Multnomah Community Ability Scale (MCAS)
Midpoint
|
48.7 T-scores
Standard Deviation 4.1
|
49.0 T-scores
Standard Deviation 4.4
|
|
Multnomah Community Ability Scale (MCAS)
Post-Treatment
|
47.2 T-scores
Standard Deviation 4.1
|
48.7 T-scores
Standard Deviation 4.6
|
|
Multnomah Community Ability Scale (MCAS)
Follow Up
|
47.7 T-scores
Standard Deviation 5.2
|
47.8 T-scores
Standard Deviation 4.7
|
SECONDARY outcome
Timeframe: within 1 week prior to initiating intervention; midpoint - on average after 8 weeks of initiation; post-treatment - on average 24 weeks after initiation; after 6 months of no active study interventionPopulation: All randomized participants with at least one completed assessment
The SOFAS is a 100-point scale similar to the Global Assessment of Functioning designed to evaluate social and occupational functioning not directly influenced by psychological symptom severity. Assessment is based on rater impression and includes a single assigned number. Scores may range from 0-100, with higher scores reflecting better functioning.
Outcome measures
| Measure |
Cognitive Remediation
n=39 Participants
This arm will receive computer-based cognitive remediation treatment 3 times per week for 24 weeks, for a total of 70 hours of treatment
BrainWorks: 13 programs targeting cognition in 4 separate domains: Auditory processing, visual processing, social cognition, and executive functioning. Games are imbedded in a format that is engaging and interactive. Animated characters serve as "directors" for each program, explaining the tasks in both verbal and written formats and providing feedback on each trial and overall after each activity. Users move systematically through the programs and can track their progress as the go. Each session includes activities from several different games to maintain interest and train a variety of skills; however, games are presented in the order of domains listed above (i.e. auditory, then visual, then social, and finally executive) to avoid stimulus interference during the training.
|
Computer Control
n=33 Participants
Group will receive 70 hours of computer time playing pre-selected computer games administered in a similar format as the Cognitive Remediation condition
Computer Control: Sessions will involve generic computer games administered via the game interface "Sporcle." Sporcle is a game site that offers a collection of quiz-type activities available on line. An administrator can track the activity of subjects including when they logged in, which games they played and for how long, and what their accuracy was on each game. We will use a pre-developed game schedule that includes a mix of each type of game in each session, and ensures that subjects are playing the same games in the same order. This format was developed to mirror the treatment condition, as subjects are given a variety of specific games to play at each session.
|
|---|---|---|
|
Social and Occupational Functioning Assessment Scale
Baseline
|
59.4 units on a scale
Standard Deviation 12.5
|
55.9 units on a scale
Standard Deviation 13.6
|
|
Social and Occupational Functioning Assessment Scale
Midpoint
|
58.1 units on a scale
Standard Deviation 11.8
|
59.2 units on a scale
Standard Deviation 14.7
|
|
Social and Occupational Functioning Assessment Scale
Post-Treatment
|
58.2 units on a scale
Standard Deviation 13.5
|
62.8 units on a scale
Standard Deviation 55.2
|
|
Social and Occupational Functioning Assessment Scale
Follow Up
|
55.2 units on a scale
Standard Deviation 18.1
|
62.3 units on a scale
Standard Deviation 15.6
|
OTHER_PRE_SPECIFIED outcome
Timeframe: within 1 week prior to initiating intervention; post-treatment - on average 24 weeks after initiationresting state, task-based fMRI; Diffusion Tensor Imaging
Outcome measures
Outcome data not reported
Adverse Events
Cognitive Remediation
Computer Control
Serious adverse events
Adverse event data not reported
Other adverse events
Adverse event data not reported
Additional Information
Dr. Kathryn Lewandowski
McLean Hospital/Harvard Medical School
Results disclosure agreements
- Principal investigator is a sponsor employee
- Publication restrictions are in place