Trial Outcomes & Findings for Clinical Trial of a Rehabilitation Game - SuperBetter (NCT NCT01398566)
NCT ID: NCT01398566
Last Updated: 2021-04-06
Results Overview
Number of Participants who used the app and returned for post testing
COMPLETED
NA
20 participants
8 weeks
2021-04-06
Participant Flow
Clinic patients (aged 13-18 years) with physician-diagnosed concussion and unresolved symptoms at 3 weeks to 12 months post injury between 13 August 2014 and 9 December 2014 were screened and recruited.
Follow-up ended on 7 January 2015. Participants were excluded for premorbid learning disabilities, concurrent illness/injury at pre-test and complicated or atypical symptom presentation per treating clinician (e.g. symptoms incongruent with cognitive load).
Participant milestones
| Measure |
Gaming
Members of this group will play SuperBetter in addition to standard medical care for persistent concussion symptoms
|
|---|---|
|
Overall Study
STARTED
|
20
|
|
Overall Study
COMPLETED
|
20
|
|
Overall Study
NOT COMPLETED
|
0
|
Reasons for withdrawal
Withdrawal data not reported
Baseline Characteristics
Clinical Trial of a Rehabilitation Game - SuperBetter
Baseline characteristics by cohort
| Measure |
Gaming
n=20 Participants
Members of this group will play SuperBetter in addition to receiving standard medical care for persistent concussion symptoms
|
|---|---|
|
Age, Categorical
<=18 years
|
20 Participants
n=5 Participants
|
|
Age, Categorical
Between 18 and 65 years
|
0 Participants
n=5 Participants
|
|
Age, Categorical
>=65 years
|
0 Participants
n=5 Participants
|
|
Sex: Female, Male
Female
|
14 Participants
n=5 Participants
|
|
Sex: Female, Male
Male
|
6 Participants
n=5 Participants
|
|
Ethnicity (NIH/OMB)
Hispanic or Latino
|
0 Participants
n=5 Participants
|
|
Ethnicity (NIH/OMB)
Not Hispanic or Latino
|
0 Participants
n=5 Participants
|
|
Ethnicity (NIH/OMB)
Unknown or Not Reported
|
20 Participants
n=5 Participants
|
|
Race (NIH/OMB)
American Indian or Alaska Native
|
0 Participants
n=5 Participants
|
|
Race (NIH/OMB)
Asian
|
0 Participants
n=5 Participants
|
|
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
|
0 Participants
n=5 Participants
|
|
Race (NIH/OMB)
Black or African American
|
0 Participants
n=5 Participants
|
|
Race (NIH/OMB)
White
|
0 Participants
n=5 Participants
|
|
Race (NIH/OMB)
More than one race
|
0 Participants
n=5 Participants
|
|
Race (NIH/OMB)
Unknown or Not Reported
|
20 Participants
n=5 Participants
|
|
Region of Enrollment
United States
|
20 participants
n=5 Participants
|
|
Number of participants with Sports Concussion Assessment Tool-3 (SCAT-3)Symptoms Score > 1
|
20 Participants
n=5 Participants
|
PRIMARY outcome
Timeframe: 8 weeksNumber of Participants who used the app and returned for post testing
Outcome measures
| Measure |
Gaming
n=20 Participants
Members of this group will play SuperBetter in addition to standard medical care for persistent concussion symptoms
|
|---|---|
|
Participation
|
14 Participants
|
SECONDARY outcome
Timeframe: 8 weeksSatisfaction rating on a 7 point Likert scale ranging from 1 (very satisfied) to 7 (very dissatisfied) among those who used the app and returned for post testing
Outcome measures
| Measure |
Gaming
n=14 Participants
Members of this group will play SuperBetter in addition to standard medical care for persistent concussion symptoms
|
|---|---|
|
Satisfaction With App
|
2.0 units on a scale
Interval 2.0 to 2.0
|
Adverse Events
Gaming
Serious adverse events
Adverse event data not reported
Other adverse events
Adverse event data not reported
Additional Information
Results disclosure agreements
- Principal investigator is a sponsor employee
- Publication restrictions are in place