A Postural Study Comparing Sitting on the Floor Versus Sitting in a Chair While Playing Video Games.

NCT ID: NCT01163955

Last Updated: 2011-11-02

Study Results

Results available

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Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

56 participants

Study Classification

INTERVENTIONAL

Study Start Date

2010-07-31

Study Completion Date

2010-12-31

Brief Summary

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To determine if sitting in a chair or sitting on the floor lends itself to better posture while playing video games.

Detailed Description

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Upon completion of the parental consent form, each test subject will be instructed to flip a two-sided coin to determine the sitting position of the test subject. If the flip reveals a "heads", the child will be instructed to sit in a chair; chairs will be appropriately sized to allow the child to rest his/her feet on the ground. If the flip reveals a "tails", the child will be instructed to sit on a small carpet piece that measures 2-feet by 2-feet. Each test subject will be taken to their gaming station which will sit approximately 8 feet away from a 55-inch flat screen television that will be on a 30-inch table and handed a wireless controller. Two gaming stations will be available with one featuring the game Lego Batman and the other featuring Lego Indiana Jones with both gaming stations testing simultaneously. The test subjects will be told they can play for 5 minutes with a Physical Therapist at each station to monitor and record the test subjects' positioning.

Conditions

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Scoliosis

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

BASIC_SCIENCE

Blinding Strategy

NONE

Study Groups

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Sitting in a chair

Sitting in a chair with back support and feet flat on the ground

Group Type OTHER

Time to fatigue

Intervention Type OTHER

5 minutes while playing video games

Sitting on the Floor

Sitting on the floor without back support, crossed leg style

Group Type OTHER

Time to fatigue

Intervention Type OTHER

5 minutes while playing video games

Interventions

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Time to fatigue

5 minutes while playing video games

Intervention Type OTHER

Eligibility Criteria

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Inclusion Criteria

* English and Spanish Speaking

Exclusion Criteria

* Non-english or non-spanish speaking
Minimum Eligible Age

5 Years

Maximum Eligible Age

15 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Glinn and Giordano Physical Therapy

OTHER

Sponsor Role lead

Responsible Party

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Willam Brian Monroe

Physical Therapist

Responsibility Role PRINCIPAL_INVESTIGATOR

Principal Investigators

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William B Monroe, DPT, OCS

Role: PRINCIPAL_INVESTIGATOR

Glinn and Giordano Physical Therapy

Erin P Pandol, MPT, OCS

Role: PRINCIPAL_INVESTIGATOR

Glinn and Giordano Physical Therapy

Locations

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Best Buy Electronics

Bakersfield, California, United States

Site Status

Countries

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United States

Related Links

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Other Identifiers

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Protocol 10-90

Identifier Type: -

Identifier Source: org_study_id