Trial Outcomes & Findings for Use of Wii Fit (TM) to Increase Compliance With Home Exercises in Treating Patellofemoral Syndrome (NCT NCT01007643)
NCT ID: NCT01007643
Last Updated: 2012-09-27
Results Overview
Calculated for the 12 week period as daily exercise completion rate as percentage
TERMINATED
NA
22 participants
3 months
2012-09-27
Participant Flow
22 females between 11-17 yrs. of age with untreated patellofemoral syndrome recruited from a pediatric sport medicine clinic from October 2009 to June 2010.
Participant milestones
| Measure |
Wii Fit (TM) Interactive Video Game
Exercise program involved exercises focusing on VMO strength and hamstring and quadriceps stretching utilizing the Wii Fit (TM) Interactive Video Game. Exercises were to be done on a daily basis for 12 weeks and recorded on the provided exercise calendar.
|
Traditional Exercise Program
Exercise programs involved exercises focusing on VMO strength and hamstring and quadriceps stretching. Exercises were to be done on a daily basis for 12 weeks and recorded on the provided exercise calendar.
|
|---|---|---|
|
Overall Study
STARTED
|
8
|
14
|
|
Overall Study
COMPLETED
|
8
|
14
|
|
Overall Study
NOT COMPLETED
|
0
|
0
|
Reasons for withdrawal
Withdrawal data not reported
Baseline Characteristics
Use of Wii Fit (TM) to Increase Compliance With Home Exercises in Treating Patellofemoral Syndrome
Baseline characteristics by cohort
| Measure |
Wii Fit (TM) Interactive Video Game
n=8 Participants
Exercise program involved exercises focusing on VMO strength and hamstring and quadriceps stretching utilizing the Wii Fit (TM) Interactive Video Game. Exercises were to be done on a daily basis for 12 weeks and recorded on the provided exercise calendar.
|
Traditional Exercise Program
n=14 Participants
Exercise programs involved exercises focusing on VMO strength and hamstring and quadriceps stretching. Exercises were to be done on a daily basis for 12 weeks and recorded on the provided exercise calendar.
|
Total
n=22 Participants
Total of all reporting groups
|
|---|---|---|---|
|
Age, Categorical
<=18 years
|
8 Participants
n=5 Participants
|
14 Participants
n=7 Participants
|
22 Participants
n=5 Participants
|
|
Age, Categorical
Between 18 and 65 years
|
0 Participants
n=5 Participants
|
0 Participants
n=7 Participants
|
0 Participants
n=5 Participants
|
|
Age, Categorical
>=65 years
|
0 Participants
n=5 Participants
|
0 Participants
n=7 Participants
|
0 Participants
n=5 Participants
|
|
Age Continuous
|
12.6 years
STANDARD_DEVIATION 1.5 • n=5 Participants
|
13.5 years
STANDARD_DEVIATION 1.5 • n=7 Participants
|
13.2 years
STANDARD_DEVIATION 1.5 • n=5 Participants
|
|
Sex: Female, Male
Female
|
8 Participants
n=5 Participants
|
14 Participants
n=7 Participants
|
22 Participants
n=5 Participants
|
|
Sex: Female, Male
Male
|
0 Participants
n=5 Participants
|
0 Participants
n=7 Participants
|
0 Participants
n=5 Participants
|
|
Region of Enrollment
Canada
|
8 participants
n=5 Participants
|
14 participants
n=7 Participants
|
22 participants
n=5 Participants
|
PRIMARY outcome
Timeframe: 3 monthsPopulation: Per Protocol
Calculated for the 12 week period as daily exercise completion rate as percentage
Outcome measures
| Measure |
Wii Fit (TM) Interactive Video Game
n=8 Participants
Exercise program involved exercises focusing on VMO strength and hamstring and quadriceps stretching utilizing the Wii Fit (TM) Interactive Video Game. Exercises were to be done on a daily basis for 12 weeks and recorded on the provided exercise calendar.
|
Traditional Exercise Program
n=14 Participants
Exercise programs involved exercises focusing on VMO strength and hamstring and quadriceps stretching. Exercises were to be done on a daily basis for 12 weeks and recorded on the provided exercise calendar.
|
|---|---|---|
|
Percentage of Exercise Days Completed.
|
48.3 percentage of days completed
Interval 15.7 to 72.6
|
62.4 percentage of days completed
Interval 20.2 to 91.6
|
SECONDARY outcome
Timeframe: 3 monthsOutcome measures
Outcome data not reported
SECONDARY outcome
Timeframe: 3 monthsOutcome measures
Outcome data not reported
SECONDARY outcome
Timeframe: 3 monthsOutcome measures
Outcome data not reported
SECONDARY outcome
Timeframe: 3 monthsOutcome measures
Outcome data not reported
Adverse Events
Wii Fit (TM) Interactive Video Game
Traditional Exercise Program
Serious adverse events
Adverse event data not reported
Other adverse events
Adverse event data not reported
Additional Information
Results disclosure agreements
- Principal investigator is a sponsor employee
- Publication restrictions are in place