Trial Outcomes & Findings for Use of Wii Fit (TM) to Increase Compliance With Home Exercises in Treating Patellofemoral Syndrome (NCT NCT01007643)

NCT ID: NCT01007643

Last Updated: 2012-09-27

Results Overview

Calculated for the 12 week period as daily exercise completion rate as percentage

Recruitment status

TERMINATED

Study phase

NA

Target enrollment

22 participants

Primary outcome timeframe

3 months

Results posted on

2012-09-27

Participant Flow

22 females between 11-17 yrs. of age with untreated patellofemoral syndrome recruited from a pediatric sport medicine clinic from October 2009 to June 2010.

Participant milestones

Participant milestones
Measure
Wii Fit (TM) Interactive Video Game
Exercise program involved exercises focusing on VMO strength and hamstring and quadriceps stretching utilizing the Wii Fit (TM) Interactive Video Game. Exercises were to be done on a daily basis for 12 weeks and recorded on the provided exercise calendar.
Traditional Exercise Program
Exercise programs involved exercises focusing on VMO strength and hamstring and quadriceps stretching. Exercises were to be done on a daily basis for 12 weeks and recorded on the provided exercise calendar.
Overall Study
STARTED
8
14
Overall Study
COMPLETED
8
14
Overall Study
NOT COMPLETED
0
0

Reasons for withdrawal

Withdrawal data not reported

Baseline Characteristics

Use of Wii Fit (TM) to Increase Compliance With Home Exercises in Treating Patellofemoral Syndrome

Baseline characteristics by cohort

Baseline characteristics by cohort
Measure
Wii Fit (TM) Interactive Video Game
n=8 Participants
Exercise program involved exercises focusing on VMO strength and hamstring and quadriceps stretching utilizing the Wii Fit (TM) Interactive Video Game. Exercises were to be done on a daily basis for 12 weeks and recorded on the provided exercise calendar.
Traditional Exercise Program
n=14 Participants
Exercise programs involved exercises focusing on VMO strength and hamstring and quadriceps stretching. Exercises were to be done on a daily basis for 12 weeks and recorded on the provided exercise calendar.
Total
n=22 Participants
Total of all reporting groups
Age, Categorical
<=18 years
8 Participants
n=5 Participants
14 Participants
n=7 Participants
22 Participants
n=5 Participants
Age, Categorical
Between 18 and 65 years
0 Participants
n=5 Participants
0 Participants
n=7 Participants
0 Participants
n=5 Participants
Age, Categorical
>=65 years
0 Participants
n=5 Participants
0 Participants
n=7 Participants
0 Participants
n=5 Participants
Age Continuous
12.6 years
STANDARD_DEVIATION 1.5 • n=5 Participants
13.5 years
STANDARD_DEVIATION 1.5 • n=7 Participants
13.2 years
STANDARD_DEVIATION 1.5 • n=5 Participants
Sex: Female, Male
Female
8 Participants
n=5 Participants
14 Participants
n=7 Participants
22 Participants
n=5 Participants
Sex: Female, Male
Male
0 Participants
n=5 Participants
0 Participants
n=7 Participants
0 Participants
n=5 Participants
Region of Enrollment
Canada
8 participants
n=5 Participants
14 participants
n=7 Participants
22 participants
n=5 Participants

PRIMARY outcome

Timeframe: 3 months

Population: Per Protocol

Calculated for the 12 week period as daily exercise completion rate as percentage

Outcome measures

Outcome measures
Measure
Wii Fit (TM) Interactive Video Game
n=8 Participants
Exercise program involved exercises focusing on VMO strength and hamstring and quadriceps stretching utilizing the Wii Fit (TM) Interactive Video Game. Exercises were to be done on a daily basis for 12 weeks and recorded on the provided exercise calendar.
Traditional Exercise Program
n=14 Participants
Exercise programs involved exercises focusing on VMO strength and hamstring and quadriceps stretching. Exercises were to be done on a daily basis for 12 weeks and recorded on the provided exercise calendar.
Percentage of Exercise Days Completed.
48.3 percentage of days completed
Interval 15.7 to 72.6
62.4 percentage of days completed
Interval 20.2 to 91.6

SECONDARY outcome

Timeframe: 3 months

Outcome measures

Outcome data not reported

SECONDARY outcome

Timeframe: 3 months

Outcome measures

Outcome data not reported

SECONDARY outcome

Timeframe: 3 months

Outcome measures

Outcome data not reported

SECONDARY outcome

Timeframe: 3 months

Outcome measures

Outcome data not reported

Adverse Events

Wii Fit (TM) Interactive Video Game

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Traditional Exercise Program

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Serious adverse events

Adverse event data not reported

Other adverse events

Adverse event data not reported

Additional Information

Dr Erika Persson

University of Manitoba

Phone: 780-492-4752

Results disclosure agreements

  • Principal investigator is a sponsor employee
  • Publication restrictions are in place